Geek For E!

“Warcraft” – so, that happened.

Warcraft (2016)At a hair over two hours, Warcraft feels like four.  That’s a hint and a half for your poor theater-seat tuchas, and your poor confused brain.  Confused?  Yep; because all through Warcraft there will be one overwhelming question on your mind:

What the [RADIO EDIT] is going on here?

I don’t know.  Wish I could tell you.  And apparently the screenwriters, director and cast don’t know either.  Pity.  The trailer was awesome.  Really had me psyched for this.  Unfortunately, a muddled script that feels like nobody bothered to check continuity when rewrites hit, hobbled this film.  Crippled it beyond any hope of salvation.

Pity, as the cast is as game as they can be, considering they all have the shell-shocked look of ones who know they’ve made a horrible, horrible mistake that they’ll never be able to walk away from.

Plot?  Here ’tis: stop the Orcs.  That’s it.

Writer/Director Duncan Jones obviously got too close to his film, and apparently had nobody to tell him that nothing made sense.  And that’s a pity crying shame, because Warcraft is gorgeous to look at.  Art direction, costuming, set design; it’s all very well done.

Don’t bother, unless you’re a diehard D&D, Fantasy or of course a WoW fan.

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